Stun Grenade – Reduced the shock time from 1.6 to 1 second.However, we wanted the stun to be a bit more tactical, so we reduced the duration. Lightning – Increased reach of the ability from 12 to 14 meters to compensate for the tighter collision checkĬhewbacca had one of the longest stun duration abilities in the game and it made him quite powerful.While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on. Both abilities will no longer go through obstacles and walls. Decreased Max Regeneration amount from 250 to 200Įmperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability.Decreased Regeneration delay from 5 to 2.7.Increased Health Regeneration rate from 50 to 110.He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle. Related to that update, we decided to push Luke more towards a “Hit & Run” game style. We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Frenzy – Kylo Ren now has 40% damage absorption while Frenzy is active.Freeze – Reducing Freeze recharge time from 25 to 24 seconds.Pull – Reducing Pull recharge time from 25 to 20 seconds.We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active. As such, we reduced the cooldown for Pull and Freeze. Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. Insight – Reduced Insight radius from 50 to 30.Mind Control – Reduced Mind Control radius from 20 to 18 meters.We’ll monitor how this change affects Rey’s performance. This was a bit too much and we’ve decided to reduce it drastically. Rey’s signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. Multi-Trap – Fixed the Blast Damage Radius to fit the star cards numbers.Explosive Traps – Reduced damage from 80 to 76 per trap.Relby V-10 – Reduced recoil from 5 to 2.2.This unintentionally lead to Bossk having very high AoE damage. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. We reduced it a bit while adjusting the animation to make it feel more responsive. Droid Stun – Reduced the time between the ability activation and shockīossk’s Relby V-10 had a somewhat awkwardly high recoil.Fixed an issue where Iden’s Droid Stun didn’t give damage on the first attack.We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced. We’ve heard your feedback that Iden’s Droid Stun was very difficult to predict.
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Increased damage drop-off start distance from 15 to 20 meters.
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